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8 Game Reviews w/ Response

All 72 Reviews

Mario reference! I love this game. The reference is the Shell option (Which gives you a fail, unlike the Super Mushroom in Stealing the Diamond)

PuffballsUnited responds:

I like both of those scenes

Awesome game! I like how the level which is shaped like a "M" tells that you need to use momentum to complete the stage, however I could only make it till there. Oh, and is this AS3?

SergioPuentes responds:

Thanks!
Yeah, It's all done in AS3.

OK. i tried saving this and not blamming.

Everything is fine, all i will say is that it has low FPS, graphics are a little cranky, and up key is week (Bounces two times, etc. etc.)....

Overall, great.

controls are sticky.

Bramz responds:

Ahh thanks for the feedback, but I don't feel the low FPS, maybe that's just something for you but not sure. Also the up key jumps only once, I suppose twice if you jump onto a platform whilst holding down.

ferdaII, check out noitcelfeR.

AethosGames responds:

Please note that noitcelfeR was made after this series was completed.

It's good. not epic or great, just, good.

Some people here are right, some are wrong.

You must need better hitTest functions, cause sometimes the character stops moving from the wall even if it is NOT touching it. and next, you need enemy(s). like a spider, a frog, crab, whatever.

Then add stomping points, where you hit the enemy(s) top and it disappears or shows a animation showing him to 'die' and add the removeMovieClip function at the end of the frame.

And, WASD isn't a good idea. i mean, it is, but still the player should be able to move with arrow keys and WASD. WASD for left-handed people, Arrow keys for right-handed people.

And the respawn points. you can add walls and no gaps, or add a respawn point so if the player leaves the stage, he re-spawns.

And if you are using tutorials and just stupidly copy-pasting, don't. you won't even learn!

I also did copy-paste on my first try, now what? I came to code it all myself.

And add objects like ladders, lava, moving platforms. the best place for this is: http://www.emanueleferonato.com/2007/
07/03/creation-of-a-platform-game-wit h-flash-step-1/ .

And, some good colors, even if it's black-and-white, add SOMETHING just colored, or add a old-school TV effect to it.

And don't make a part 2, or make one but with BETTER CODING.

Or, don't make a part 2, make another game series with better graphics, hitTests, and kinda stuff like that.

Or, learn AS2, even AS3. i recommend AS3, I don't use it cause i don't have it but i recommend.

Yeah, change the title, "Lost in a Platformer" isn't actually a meaning. make titles like "Lost in a cave" with cave graphics, "Lost in Hell" with Hell graphics, "Lost in a unknown world" with normal but good graphics, "Lost in Retro world" with retro graphics. graphics are actually made from names. if the name includes cave, it would be cave, cave graphics.

And the background, it should be better.

AND, make a scrolling background, with a scrolling code or V-Cam.

And make other things like bumpers, trampolines, bosses, spikes, and stuff.

You can mix up all tutorials to get up a great game.

find the hard and easy ones, mix them up.

You will get a awesome game, if not, try again, or if you have good coding skills, code it yourself, if not (looks like not), learn ActionScript.

Here, make the ball a guy, a stick-guy, a human, a alien, whatever.

Or even, make the ball stylish....

And, draw the level design on a paper, and then draw it.

You can check on E-How for some ideas, it doesn't show codes but ideas,

and then mix tutorials up.

And here's what it all ends on.

I'll PM you if i forgot something :P

Weegeeart responds:

You have had the best response on my game yet! I've been trying to work on a platformer, so these tips sure will help me along the way. By the way, I got your email you sent me. So I hope that I can create what my idea was. My idea, was to create a storyline that follows you throughout the game, you know, like classic Donkey Kong? Well, I hope my plan works out. Thanks for the tips.
(P.S., Hey, while your at it, can you make a tutorial? I'll need some more help if i want this to work out. Xp) From, CJ

LOL at pokeball, 100000108e49305r92358r4e6947r8574960y 8596749035783405834347dtr893475894788 4735834679547893465984756574674*bomp*
*bomp*butrrrrrrrrrrrrrrrrrrrrrrrrrrrr rrrrrrrrrrrrrrrrrrrrrrrrrwhomp**tarig na**go machinga*WAHT IS THIS?!?*we58t748967389457834967834678 46*fail*BOMP*switch*pwotch.TROC.WO.s4 r3u8f64e7856478546iy.re.erut837ec4785 7845983467.

I loved that part so much that i wanted to watch it again and again.

:D

And, super that I love mario and you put the Super Mushroom as the right object on that part.

PuffballsUnited responds:

That's my favorite fail

dergasumaster (the guy below me), "more like on stealing the diamond", it is one of them in the stealing the diamond series!

It's actually (the series), it is called "Henry Stickmin".

PuffballsUnited responds:

Yup

I'm using AS2, I'm experiencing a lot of problems in this tutorial. I'm making a very advance platform game.

Problem 1#: I can't understand this line: "On the frames where these appear, put". Also if you mean we have to put it in the kick on the ground and in the air kick FRAMES, then there already is a "stop();" on the frame.

Problem 2#: I put the
if(!Key.isDown(65)){
_root.attack=false;
}
if(Key.isDown(65)){
play();
}
, then it says in the output panel:

**Error** Symbol=Symbol 8, layer=Layer 1, frame=5:Line 1: Statement must appear within on/onClipEvent handler
if(!Key.isDown(65)){

**Error** Symbol=Symbol 8, layer=Layer 1, frame=5:Line 4: Statement must appear within on/onClipEvent handler
if(Key.isDown(65)){

Total ActionScript Errors: 2 Reported Errors: 2.

Help! I love the tutorial, but i gave 2.5 stars cause of these problems.

Kwing responds:

You're putting the code in the wrong spot. If you knew a little about ActionScript, you'd know you have to put the code on certain frames instead of on the Movie Clip itself. The code explains itself, so you should know what frame to put it at (since everyone is going to animate differently).

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